


Motion capture フロントカメラ/バックカメラの同時使用 複数フェイストラッキング People Occlusion and the use of motion capture, simultaneous front and back camera, and multiple face tracking are supported on devices with A12/A12X Bionic chips, ANE, and TrueDepth Camera. While Audio2Face animates only blendshape values, the ARKit records head and eye movements too. Every existing ARKit app on Apple will automatically get instant AR placement, improved motion capture and people occlusion. Apple ARKit is a set of tools (framework and SDK) that help developers build AR apps for the iOS platform to include iPhone 6 and above models and iPad models Pro. Apple today informed developers that ARKit 3. these include: ARkit, realitykit, reality composer, motion capture, lidar, the truedepth system, shareplay, animoji and memoji, universal control, spatial audio, live text and translate, object. That doesn't mean there isn't anything new coming to Apple's toolkit for mobile AR apps, and the next update helps evolve AR experiences via ARKit towards the sci-fi dream of … Hello, I'm attempting to use the new ARKit 3 "motion capture" feature for realtime 3D human skeleton creation and retargeting. Existing approaches in goalkeeper training build on custom sensors to analyze motion. HTC Vive, Valve Index, Oculus Rift, Oculus Quest2, some WMR headsets.

Motion Capture received some improvements as well.
